Space Dive VR Experience

Project I did for Studio Transcendent. I was in charge of modelling, texturing, and material setup in Unreal.

IBM 1980's St. King Datacenter

A personal project. Rendered in realtime with Unreal Engine 4 and textured with Quixel Studio. Most of the assets use 4 to 2k textures while The building/sidewalk use tiling 2 to 1k textures. Breakdown of the Typewriter, the 1402 Card Reader and fly-through video in my Artstation.

Various Assets

Various models varying between high-poly to completed work. They are always made with the intention of being used in a 3d game engine. More images for each work is available in my Artstation.